//
// GNS_SingLayer.h
// GameHall
//
// Created by mr.l on 16/2/3.
//
//

#ifndef __GameHall__GNS_SingLayer__
#define __GameHall__GNS_SingLayer__

#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "GNS_YJFLayer.h"

USING_NS_CC;
using namespace cocostudio::timeline;
using namespace ui;

class GNS_SingLayer : public GNS_YJFLayer
{
public:
    GNS_SingLayer();
    ~GNS_SingLayer();
    static GNS_SingLayer* createLayer();
    virtual bool init();
    CREATE_FUNC(GNS_SingLayer);
    void BtnCallBack(Ref *pSender , ui::Widget::TouchEventType type);
	void SetNodeName(std::string CsbName);
	void updateNoticeText();
};

#endif /* defined(__GameHall__GNS_SingLayer__) */